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A Night for a Fright (DEMO)
This is a game in which I've written the primary outline of the story and dialogue for as part of my final group project in Story Game Dev, a class where we learned about games centered heavily around storytelling. Its final project involved a group visual novel. One of our group members wanted to wanted to make a murder mystery, and we agreed upon the ideas. I myself wanted to show I could do more than just level design.
-- R&D:
- Watching the movie Clue (1985) to gain ideas for the story (open choice, multiple endings)
- Cutting out ideas for time (multiple endings)
- Deciding on a more humorous tone for our writing and art direction (food-themed characters: condiments, sides, toppings, etc.)
-- Writing Process:
- Creating documents where myself and other editors would write down the base script of the full game
- Deciding on the culprit(s), motive(s), victim, and more
- Laying out areas and events on a map
- Working out act structure and plot timeline
- Working with our lead artist and programmer in engine to lay out finalized text and alter plot beats to ensure the story flowed better with the game
(Sidenote: My favorite part was the dinner scene, where I was able to make some rather tense dialogue, given the context.)
-- Challenges:
- Scoping and downsizing became too large to publish as a full game, forcing us to only publish the prologue and first act
- Making sure ready character art and scripts were presentable, adding stock photos of key rooms that matched with the map
Final Thoughts: Our demo was well received, and I got along well with our group members. There were a lot of laughs as we saw the game being presented, from the tester's player names, to the professor's comments. This is a project that I wanna finish at a later date. I already finished the full script for it, and I think it would be nice to see that in the final game.





















