top of page

Create Your First Project

Start adding your projects to your portfolio. Click on "Manage Projects" to get started

Ella Umbrella

Date

January - May 2024

Role

Level Designer

Game Engine:

Unity

Other Tools/Programs

- Photoshop (Paper Map & Some Art)
- FMOD (Sound Effects)
- Clip Studio (Other Art Assets/Character Designs)

A Spy-Themed 2D Platformer where you use an umbrella for vertical movement, and offensive attacks. Raising it up to glide, and down stabbing enemies by aiming it at them and holding down. You traverse labs filled with soldiers and deadly creatures to stop the evil Ivan from firing a mega laser and taking over the world.

-- Level Designer:
- Creating a well marked paper map that highlights important level elements such as collectibles, enemy placements, and interactables (breakable sections, rideable fans, etc.)
- Arranging the greybox in a manner that highlights things described in the paper map, whilst also using it as a testing ground for special assets (dropdown platforms, doors, etc.)
- Working with the programmers and sound designers to fix buggy or problematic
- Making sure enemy fire rates aren't too fast
- Adjusting the range of fans to ensure they reach the needed heights
- Ensuring key sound effects are working
- Arranging decorative assets to convey the intent to teach players the various movement options in the game (jumping, umbrella use, blocking, gliding) whilst making things look good.

Final Thoughts: I'd say this was a really good project. The team was very on point with everything and the finished level seemed to impress our now-retired professor. I had a lot of fun working on this level, and it helped turn my opinion around on level building and editing in Unity.

ABOUT ME

My name is Glenndale Bartolome (AKA Gbartolome), and I am an aspiring game designer, hoping to get a career in level design. But I can do other stuff like write and playtest. I am a student of Fitchburg State University pursuing a Bachelor of Science in Game Design, and I have a strong passion for games, which led me down the career path I am in today. I hold special interest in seeing the structure and layout of a game's world, and how that world informs the game's story or lore. 

SOCIALS 

© 2035 by FEEDs & GRIDs. Powered and secured by Wix

bottom of page