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Museum Shootout Level

Date

March 2023

Game Engine

Unreal 4

Members

Solo

This level is a concept for a futuristic museum in an FPS that has been taken over by terrorists. There is an outdoor sign, as well as a various exhibits one can use as cover. I made this in a few weeks as sort of the first big assignment in the class, made as a simple demonstration for how to use Unreal 4 and working with enemy placements.

-- Tasks/Successes:
- Setting player and enemy spawn locations, and creating the initial blockout and adding blueprints that would allow them to move.
- Deciding the futuristic theme for the stage based on the assets available (forcefield roofs, fancy buildings, floating rocks, metal and stone interior)
- Creating a tense lockdown atmosphere using the assets (makeshift & natural cover, ammo and health located near walls, closed doors)
- Implementing extra details such as a parking lot area and an entrance, a sign with a graphic in warning labels to show an emergency state.

-- Challenges:
- Adjusting enemy spawn rate and difficulty so that the player wasn't losing constantly
- Interacting with the editor, blueprints, and other assets so that pickups worked and the enemies weren't too strong
- Finding a way to lower enemy spawn rate and adjusting spawner count as necessary

Final Thoughts: Our professor at the time had gotten us these assets by way of the Epic Games Store, and the enemies were even harder! I think even with the nerfs my professor put on it, they're still able to catch you off guard, adding to the sense of danger.

ABOUT ME

My name is Glenndale Bartolome (AKA Gbartolome), and I am an aspiring game designer, hoping to get a career in level design. But I can do other stuff like write and playtest. I am a student of Fitchburg State University pursuing a Bachelor of Science in Game Design, and I have a strong passion for games, which led me down the career path I am in today. I hold special interest in seeing the structure and layout of a game's world, and how that world informs the game's story or lore. 

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