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Museum Shootout Level
This level is a concept for a futuristic museum in an FPS that has been taken over by terrorists. There is an outdoor sign, as well as a various exhibits one can use as cover. I made this in a few weeks as sort of the first big assignment in the class, made as a simple demonstration for how to use Unreal 4 and working with enemy placements.
-- Tasks/Successes:
- Setting player and enemy spawn locations, and creating the initial blockout and adding blueprints that would allow them to move.
- Deciding the futuristic theme for the stage based on the assets available (forcefield roofs, fancy buildings, floating rocks, metal and stone interior)
- Creating a tense lockdown atmosphere using the assets (makeshift & natural cover, ammo and health located near walls, closed doors)
- Implementing extra details such as a parking lot area and an entrance, a sign with a graphic in warning labels to show an emergency state.
-- Challenges:
- Adjusting enemy spawn rate and difficulty so that the player wasn't losing constantly
- Interacting with the editor, blueprints, and other assets so that pickups worked and the enemies weren't too strong
- Finding a way to lower enemy spawn rate and adjusting spawner count as necessary
Final Thoughts: Our professor at the time had gotten us these assets by way of the Epic Games Store, and the enemies were even harder! I think even with the nerfs my professor put on it, they're still able to catch you off guard, adding to the sense of danger.











