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Precursor
Location
Fitchburg State Game Studio
Date
February-May 2025
Role
Level Designer/QA Organizer
Game Engine
Unity
Other Tools/Programs
Github, Photoshop, Autodesk Maya, Substance 3D, Blender, ZBrush
Precursor is a 3D Parkour Platformer in which you play as a young explorer, navigate their way through a temple in Indonesia to collect pieces of an ancient spear that is hidden within the temple.
-- Level Designer:
- Creating a blockout of the temple and each of its playable segments
- Working with fellow level designers, artists, and engineers to make sure everything stays within our creative vision.
- Worked with lead level designer testing sections to ensure a fun experience.
- Making sure that key gameplay elements such as the grappling hook interacted well with our level.
- Editing the level using final assets alongside artists to ensure that the atmosphere is well conveyed and level finalized.
-- QA Organizer:
- Creating spreadsheets and documents where the team can playtest together
- Working with the creative directors to create and collect playtest data from people playing a demo build we sent out.
- Organizing all responses into said spreadsheets, saving important names, ensuring that proper changes can be made before the game launches
- Adding personal suggestions to improve the game feel, such as lighting or animation and sound additions.
Final Thoughts: This was indeed the biggest thing I have ever worked on, and the team taught me a lot about my own abilities and where to improve, as well as how working on major titles felt. It was quite hectic and a lot of changes had to be made but it was all worth the PAX and Post-Mortem demos.









