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Precursor
Location
Fitchburg State Game Studio
Date
February-May 2025
Role
Level Designer/Playtesting
Game Engine
Unity
Other Tools/Programs
Github, Photoshop, Autodesk Maya, Substance 3D, Blender, ZBrush
Precursor is a 3D Parkour Platformer in which you play as a young explorer, navigate their way through a temple in Indonesia to collect pieces of an ancient spear that is hidden within the temple.
I had two major roles in this project, one as a level designer, and the other as leading QA testing. I created the prototype for one of the sections of the game closer to the end, which involves using the newly attained grappling hook to swing from platform to platform to reach the last room of the temple. Working closely with the 3D artists, we decorated the temple in a manner that allowed most of the prototype to remain in tact, allowing for us to spruce up the area with decorations and finalize the game.
Upon QA testing, I started by creating a spreadsheet, then alongside the leads, we sent out the demo of the game alongside a survey to various people for testing. The survey responses were then written down by me in my spreadsheet where myself and the other devs would read from the responses and make various changes based on what we got. Leading QA was me, who would then test out the new changes made, and I would also add my own suggestions on how the game felt to play, as well as things like making sure the sounds playing were correct, and making sure lighting was okay.









