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Trek Through Time
Date
March-May 2023
Members
3
Game Engine
Unreal 4
This was the final project for my level design class, a group-made 3D third-person platformer that spans three different level themes. We decided to base these themes around a sort of time traveling experience, going across three different time periods as a way to test the level transition feature Unreal has. The themes were: A medieval castle, a modern city, and a ruined future time. I took the first of these levels themes.
-- Tasks/Successes:
- Finding an asset pack that matched the look of the time period that I wanted.
- Learning how to implement solidity to these assets so that the player could walk
- Learning how to use the terrain feature in Unreal to create a more unique level on accident
- Deciding the layout of my section so that the player gets a full view of the walls and interior of the castle whilst adjusting the difficulty so that the player wasn't super confused on where to go or started off too hard (moving the platforms and aligning the towers so that they could be used as platforms)
- I implemented some skips along the walls themselves to allow player expression.
-- Challenges:
- The size of the walls started too small initially and lacked a way inside, and increasing the size of the wall asset to be larger ruined the scale, so I added more.
- Creating an end spot that would seamlessly allow the player to change from one level to another was difficult, but working with the other players, we managed to get everything in alignment.
- People started being able to skip whole sections of the level too easily, necessitating the addition of trees and walls as natural borders to somewhat funnel the players into playing the level.















